Friday, 1 May 2015

Displaying Graphics in Applet

Displaying Graphics in Applet

java.awt.Graphics class provides many methods for graphics programming.

Commonly used methods of Graphics class:

  1. public abstract void drawString(String str, int x, int y): is used to draw the specified string.
  2. public void drawRect(int x, int y, int width, int height): draws a rectangle with the specified width and height.
  3. public abstract void fillRect(int x, int y, int width, int height): is used to fill rectangle with the default color and specified width and height.
  4. public abstract void drawOval(int x, int y, int width, int height): is used to draw oval with the specified width and height.
  5. public abstract void fillOval(int x, int y, int width, int height): is used to fill oval with the default color and specified width and height.
  6. public abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line between the points(x1, y1) and (x2, y2).
  7. public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.
  8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used draw a circular or elliptical arc.
  9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int arcAngle): is used to fill a circular or elliptical arc.
  10. public abstract void setColor(Color c): is used to set the graphics current color to the specified color.
  11. public abstract void setFont(Font font): is used to set the graphics current font to the specified font.

Example of Graphics in applet:

1.    import java.applet.Applet;  
2.    import java.awt.*;  
3.      
4.    public class GraphicsDemo extends Applet{  
5.      
6.    public void paint(Graphics g){  
7.    g.setColor(Color.red);  
8.    g.drawString("Welcome",5050);  
9.    g.drawLine(20,30,20,300);  
10. g.drawRect(70,100,30,30);  
11. g.fillRect(170,100,30,30);  
12. g.drawOval(70,200,30,30);  
13.   
14. g.setColor(Color.pink);  
15. g.fillOval(170,200,30,30);  
16. g.drawArc(90,150,30,30,30,270);  
17. g.fillArc(270,150,30,30,0,180);  
18.   
19. }  
20. }  

myapplet.html

1.    <html>  
2.    <body>  
3.    <applet code="GraphicsDemo.class" width="300" height="300">  
4.    </applet>  
5.    </body>  
6.    </html>  


Displaying Image in Applet

Applet is mostly used in games and animation. For this purpose image is required to be displayed. The java.awt.Graphics class provide a method drawImage() to display the image.

Syntax of drawImage() method:

1.    public abstract boolean drawImage(Image img, int x, int y, ImageObserver observer): is used draw the specified image.

How to get the object of Image:

The java.applet.Applet class provides getImage() method that returns the object of Image. Syntax:
1.    public Image getImage(URL u, String image){}  

Other required methods of Applet class to display image:

1.    public URL getDocumentBase(): is used to return the URL of the document in which applet is embedded.
2.    public URL getCodeBase(): is used to return the base URL.


Example of displaying image in applet:


1.    import java.awt.*;  
2.    import java.applet.*;  
3.      
4.      
5.    public class DisplayImage extends Applet {  
6.      
7.      Image picture;  
8.      
9.      public void init() {  
10.     picture = getImage(getDocumentBase(),"sonoo.jpg");  
11.   }  
12.     
13.   public void paint(Graphics g) {  
14.     g.drawImage(picture, 30,30this);  
15.   }  
16.       
17.   }  
In the above example, drawImage() method of Graphics class is used to display the image. The 4th argument of drawImage() method of is ImageObserver object. The Component class implements ImageObserver interface. So current class object would also be treated as ImageObserver because Applet class indirectly extends the Component class.

myapplet.html

1.    <html>  
2.    <body>  
3.    <applet code="DisplayImage.class" width="300" height="300">  
4.    </applet>  
5.    </body>  
6.    </html>  


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